Patchleather: Poor-quality leather made from any combination of other leather. Quick sleeper: Take less time to sleep.Gourmand: Eat a lot, random eating binges, cooking skill bonus.Undergrounder: Don’t mind never seeing the sky, don’t mind being in darkness.Double sleeping spot: Sleep with your partner, even in crushing poverty.Butcher spot: Butcher without building a bench, at an efficiency penalty.Waterproof conduit: Transmit power under water for bases on both sides of a river.Fabrication bench: Craft advanced components and some advanced tech items.Uranium slug turret: Armor-penetrating long-range turret.Autocannon turret: Heavy medium-range turret.Watermill generator: Generate power from moving water.Visitors of allied factions will now occasionally leave gifts before leaving.No more magical teleporting silver gifts. You can now offer gifts to improve faction relations by using transport pods, sending caravans, or giving gifts to their traders.Allies will randomly send military aid and will respond to certain special requests. Faction relations are now categorized as hostile/neutral/ally instead of just hostile/neutral.Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter).Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper).New raid arrival mode: Enemy pods scattered all over the map.New raid arrival mode: Multiple groups.Ship end sequence: Starting up the ship reactor now takes 15 days, during which you will be attacked constantly by desperadoes and mechanoids.Allows easy counting, finding, and designating of wild animals. New scenario: Naked Brutality – Start naked with no items.This section shows the last 200 messages and letters you’ve received. Added new “Messages” section of the History tab. Bridges support all but the heaviest structures, can burn, and collapse under damage. You can build bridges over rivers and non-deep lake/ocean water. If anything below seems to change game balance, you can bet that related variables were adjusted to maintain roughly the same challenge as before – I just don’t write down every single change because otherwise this list would be way too long. This list also does not including a ton of more behind-the-scenes optimization, refactoring, fixing, and adjustments we did. Since the 32-bit version works fine for almost every use case (aside from very rare and extreme massively-modded situations), I’m removing 64-bit until I can get in touch with Valve and figure out how to get it working smoothly.īelow is a list of notable changes. It seems Steam doesn’t easily support an old beta branch being 32-bit only with a new one being 32/64 – in this case it starts serving 64-bit content into the old branch, making it unusable since the files are mixed between versions. It works fine in the DRM-free build, but caused old builds to become unplayable when added to Steam, because of complications in Steam’s system for deciding which version to serve to which player. Please discuss this post in this forum thread.ĮDIT: This build did include 64-bit support. I very much want the 1.0 version to be worthy of its version number, which means not rushing it. I did want this build to be 1.0 for a while, but it became apparent the game would benefit from one more refinement round, so we’re doing Beta 19 first. You can play savegames from Beta 18 (and probably before), though some details will change upon loading. If you want to keep playing Beta 18 on Steam: Right click RimWorld in the Library list -> Properties -> Betas -> Choose beta18 from the drop-down menu. If you’re DRM-free, you can re-download from the same link you got the game from originally. To get the update: If you’re on Steam, the game will update automatically. RimWorld Beta 19 – Polish the Cannons is released!
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